A "unit"---player, pet, NPC, boss, etc. Supplying the unitType, subType, specName, and icon properties
will produce an icon mark with the appropriate icon.
To additionally set a class-colored border (like the replay has), use the strokeColor and strokeWidth properties.
A "unit"---player, pet, NPC, boss, etc. Supplying the
unitType,subType,specName, andiconproperties will produce an icon mark with the appropriate icon.To additionally set a class-colored border (like the replay has), use the
strokeColorandstrokeWidthproperties.